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Omega Arena update, 02-08

I have done some work on the graphics, and like I said before, I have tried something new! With my previous projects, I made some rough sketches on paper and then started drawing on the computer. I did everything with Inkscape, from lineart to coloring. This time, I followed a different approach. I started by drawing everything on paper. Not just a rough sketch, a complete, inked drawing. Here’s what the drawing of the player’s ship looked like after scanning:

arena_002

The scanned drawing was then imported into Inkscape for tracing. I imported it as a bitmap image and used it as a background for drawing the ship. You can’t see it here, but this image contains about ten layers!

arena_003

The biggest difference, however, is th way the image is colored. Previously, I used Inkscape for this as well. I found this a bit difficult, though. Smooth gradients and solid colors are no problem, but effects like inner shadows or anything that uses blurred lines or fills. Blur effects slow the program down like no other! So this time, I imported the line art into Gimp and used that to color everything. The colors are all separate layers, so the final image contained about twenty layers!

arena_004

This looks already pretty sweet, but it’s not the final image just yet. First of all, the player will be a lot smaller than this, of course. And I’m gonna try to add some surface textures to the ship. Yep, I think this is a pretty good method!

Oh, and for the weekly link roundup: I haven’t found anything worth mentioning this week.

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