Weekly links, january 31
Not much new links this week. Here’s an overview:
- What every programmer needs to know about game networking; An explanation of peer-to-peer and client-server networking. Adresses the main issues of both methods and a solution named client side prediction, wich eliminates input lag.
- Con Artist Games; A developer that’s working on a cool zombie game. And who doesn’t like to shoot zombies?
- Rokon; An OpenGL-based 2D engine for Android. I bought an Android phone myself a while ago (an HTC Hero), and I might give game development on it a try.
- Android Game Development resources; A short list of Android development resources, including a Quake clone for Android!
- Procedural Content Generation; Techniques for generating game content, such as maps and levels, through automated algoritms. Perhaps the most famous game that used this was Diablo II.
























