Sound resources for game developers
Most indie game developers don’t create their own sound effects. This requires either a recording studio or a synthesizer (and the skills to use it). I have tried to make sound effects with a synth program once and unless your name is Jean-Michel Jarre, don’t expect anything too impressive. The best way to obtain sound effects or music for your games is to buy or download them.
A few things to keep in mind when you do this. First of all, never use sound effects or music that are ripped from existing games. Ever! This violates copyrights and can get you in serious trouble. It doesn’t matter if your game is freeware. Just don’t use copyrighted stuff without permission. The good news is, you don’t have to, even if you don’t want to pay!
If you don’t want to spend money, you should look for Creative Commons-licensed content. Creative Commons means you can use it freely, without paying, if you follow the rules of the license. What those are depends on what sort of license is applied. What all licenses have in common is that the user has to give proper credit to the original artist. The most basic license, the so-called Attribution license, gives you the most freedom. You can use this content for any purpose, even commercial, as long as you give credit. Other licenses prohibit commercial use, modifications of the original or the publication of the finished product under any other license. For a complete list of licenses, see the Creative Commons website.
The best source for Creative Commons sound effects is the Freesound Project. This is a gigantic library of free user-submitted sound effects. Although not all of them are good quality and you’ll probably have to do some searching before you find something good, this is probably the best place to start looking. Of course, a quick Google search will reveal other libraries, but this is definitely the biggest one.
For music, a good place to start is Jamendo, a Creative Commons music sharing website. It’s not really aimed at game developers, but if you search in the correct genres (techno, industrial, instrumental, …) you’ll probably find something useful. Keep a good eye on the license, though. If it’s a “no derivatives” license you’re not allowed to modify the song and you can only use the complete, original song. You won’t be allowed to cut a segment from it and loop it, for example. And speaking of Creative Commons music, Nine Inch Nails has released the entire Ghosts collection and The Slip as Creative Commons!
If you can’t find the sound effects you’re looking for for free, you’ll have to buy them. Individual sound files aren’t very expensive, but you can also buy disks with entire collections wich cost quite a lot. I would never buy an expensive sound effects collection unless I’m sure I’ll use most sounds from them. These collections are of more use to professional developers and movie studios. A selection of sound effect stores:
- Sound Dogs; Gigantic collection, accepts Paypal
- Sound Rangers; Sound effects and music loops
- Sound Snap; Allows you to download 5 free sounds per month
All these sites have previews of the sound effects. These are either low-quality or have an audio watermark. When buying sound effects, keep an eye on the license. In some cases, you’ll have to select the license yourself (for example, a license for games, movies, radio shows, …) wich will affect the price.
And finally, you can have sound effects or music custom made. The forums at Gamedev and Indie Gamer, for example, have sections where musicians and sound effect designer advertise their portfolio and you can ask for custom work. Keep in mind that this won’t be cheap!






